![]() Needless to say, I was not happy with Maquette for that. So even when it was the game itself that had broke I still had to replay the whole chapter from scratch. And sure, that time it was my own fault, but then there were times when I got stuck in an elevator or had fallen through the world. I had to completely play the entire chapter all over again because I had messed things up. So I clicked on the restart option on the pause screen and that brought me back to the very beginning of the chapter. All I could do was restart from the last auto-save, which didn't help me as it put me back in the same spot where I had broken the game. The love story behind the gameplay did genuinely spark my emotions and the. I don't even think there are checkpoints at all. There were a few decent puzzles but nothing youd ever say was groundbreaking. Naturally, I thought, "well, I goofed up, time to restart from the last checkpoint." Except there was no option for that. ![]() It didn't, and even worse, there wasn't a way to retrieve that item. There was one time I tossed an item over a wall thinking that could help with a puzzle. Speaking of breaking the game, it is very possible to completely ruin your own progress. Maybe I'm too cynical, but it made me downright hate these two for most of the game. And while some will find its full relationship tale to be upsetting, you could easily see it as a cautionary encouragement that even the most loving relationships require hard work and commitment. Their initial interactions are way too lovey-dovey and full of dialogue that could have been ripped out of a young adult novel. Maquette is, without question, a very creative and at times difficult game. ![]() Meanwhile, little bits of writing appear on the walls of the game's world that try to make this story seem grander than it is. They meet, they spend every moment together, they draw in a sketchbook, they get a house, then they get sick of each other, and it goes from there. It's just two people who fall for one another and then have to deal with their relationship not becoming some epic tale of everlasting love. Out now on PlayStation 5 (the version I reviewed), PlayStation 4, and PC, Maquette is an inventive puzzle game that follows the relationship of Kenzie and Michael, a couple who lives in San. But it never really feels like a story that's worth telling. The signposting can be quite rough, and the early story sequences are a. It's a basic romantic tale, and that would be fine if the narrative itself had some engaging moments between the two. Maquette is a narrative-focused first-person puzzler built around manipulating objects at various sizes to find solutions. We follow them throughout their time together and see the highs and lows of their relationship. Coming soon to: Maquette is a first-person recursive puzzle game that takes you into a world where every building, plant, and object are simultaneously tiny. Maquette releases Mafor PC, PS4, and PS5.The story revolves around Michael and Kenzie, a couple who meet in a coffee shop, gush about their interests in art, and instantly hit it off. For those looking to follow-up games like the recent Superliminal or indie game Manifold Garden, perhaps give Maquette a look, especially because it's on the list of PS Plus games for March. ![]() Grievances aside, Maquette's somber story, interactive puzzles, and magical environments are sure to leave a lasting impression. While its romantic sob story feels a bit boilerplate and it doesn’t fully commit to some of its most intriguing gameplay ideas, Maquette is a short, sincere game that captures the puzzling road to. Review: ‘Maquette’ a puzzle game with a love story set in San Francisco Game developer Hanford Lemoore is a Bay Area native Maquette is a puzzle game that uses the concept of a world within a. As someone who is typically not all that. It’s charming at times, sure, but not enough of a draw on its own – especially when you could just play Florence, also published by Annapurna Interactive, which is pretty much just a better version of the same story." Maquette is developed by Graceful Decay and brought to us by Annapurna, a name often attached to great indie games. " While it tells that story well enough through attractive animations and succinct text, it’s a fairly basic look at the evolution of a relationship that feels largely unrelated to the magical world it’s being told within, held at arm’s length from most of what I was doing mechanically. ![]()
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