Having spent a dozen hours with each, with Torchlight 2 in beta and Diablo 3 having been released, the similarities between the two aren’t as common as you might think. You’re going to be clicking on things, and exploring semi-random dungeons while grabbing every single thing that isn’t tied down, and destroying the rest in righteous anger at inanimate objects, but beyond that things start to get really deviant. You can’t even rely on citing running back to base to offload your stuff because Torchlight had to go along have have pets to do that for you. The pets themselves are the most immediately original thing about Torchlight 2, separate even from how they worked in the first Torchlight. First of all there’s more of them, with humorous additions like Ferrets and Chihuahuas, more combat-appropriate new species like Hawks, Wolves and Panthers, and then the humorous and maybe combat appropriate Chakawary. Which I have no idea what is but looks a bit like a murloc with a backpack. More importantly, they now have more spell slots, and their own item slots in the form of collars and tags, all of which are directly tailored to making your pet more useful. The way the spells work, too, has changed, with the active spells being far more useful on your pet, when they can occasionally fire them automatically, and new passive spells working well in your own spell slots, as you’re going to need all your hotkeys for all of your abilities. It’s not like Diablo 3 doesn’t have its own form of that, though. Throughout the game you come across Companion characters like the Templar or the Scoundrel, which act as surrogate team mates when you don’t have anyone to play with you.
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